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Gammarauders (1987)

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Playtime: 120
Min. Age: 12
Number of Players: 2 - 6
Publisher: Tactical Studies Rules (TSR)
Designers: Jeff Grubb, Allen Varney
Artists: Larry Elmore, Mark A. Nelson, Dennis Kauth, Keith Parkinson, Jeff Easley
Mechanics: Modular Board, Area Movement, Dice Rolling, Simulation
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Each player plays a large cybernetic creature known as a bioborg, which wanders about a radioactive science fiction landscape. Bioborgs are large, humorously dangerous looking creatures with names such as Elvin the Tyrexian (a mutated T. Rex) or Kizaro the Chimpanzero. The goal is to increase your strength and weaponry and stomp other players' bases before your own is stomped.
Expanded by Revenge Of The Factoids with additional Bioborgs, tiles, and unit types.

Expanded by:

Gammarauders: Revenge of the Factoids


See also:

Gammarauders (Extremely Tiny) Roleplaying System


Contents:

12 Page Rulebook
20 Page Sourcebook
12 Hex boards (numbered 2-12, with one without a number)
6 Double-sided Bioborg layout sheets
12 Small Bioborg standees
108 Cards (See card checkilst Gammarauders_Manifest.PDF)
4 Regular six-sided dice
38 Pod Tokens



Each alliance (x6) has:

7 Soldier/Hovertank double-sided tokens
7 Gammajet/Hovertank double-sided tokens
7 Soldier/Gammajet double-sided tokens
5 Coup Counters (looks like flags)
1 Intact Base/Destroyed Base double-sided token
1 Fortress Display Card


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ag.gameitem.lastUpdated: 2025-05-07 12:06:10.746